Part 63: The Elder Updates LXII - Obliviennui
Obliviennui
Last time, we concluded our duties in the Cheydinhal Fighter's Guild for the time being and are now leaving Cheydinhal to go to a previous, different guildhall for inscrutible reasons.
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On our way out, we sell things too numerous and uninteresting to specify to the local shop, pocketing coin so that our detritus may haunt her inventory.
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We also meet the shopkeeper's daughter. To my understanding, she becomes important in a quest at some point.
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Regardless, we leave town.
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Time passes, and we fight a bear. So bored am I that I decide to try fighting it with my fists in hopes that it will make the encounter more interesting. Unfortunately, it does not. Such is life.
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Ultimately I draw my fire claymore, as I am not doing enough damage to end this encounter as quickly as I would like, and thus have little recourse.
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We approach an Oblivion gate.
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Of note? There is an Oblivion gate in the distance. It presumably leads to the overworld, but is not the one we came through. Curious, but more than likely inconsequential.
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The material wealth from this glorified dungeon is some consolation.
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The stone is gained. Resist Magic or Silence enemies. Is this good? I do not know.
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I stop to pick flowers so that I can make potions. Many potions. Some useful, all forgotten.
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We also activate one of the shrines needed for Knights of the Nine, but that will not be important until the distant future.
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Sometimes magical weapons make encounters BOAR-ing. Ha. Ho ho. Ha.
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Passing by the Shrine of Sanguine I realize I should have seen to my daedric task in Leyawiin.
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I am disappointed in myself. I am ashamed.
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And I continue onward.
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Another Oblivion gate.
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The loot is okay.
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Weed joke. Hah. Ha ha. Ha.
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We leave the gate with more disappointment.
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Not so far from here is our destination.
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To the right, Kvatch. A dead city. Never to be important again.
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At some point, another gate is entered. Note the cuirass, which will allow a sum total of 85% Chameleon at any given time with our other magic items.
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I see the chains break in this tower, a sight I had not noticed before. It is, admittedly, exciting.
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Acceptable.
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And so we arrive at Anvil. Gray skies. Things to do. Treasures in our pocket.
Such is Oblivion.